
In the last setting, the open setting, the game is stored on the computer and accessed via the internet. All must be running the latest edition and patch, and the games are hosted by people on a local area network. In a LAN setting, characters are auto saved when you leave a game server.

It is secure and if your computer crashes, not all is lost. For closed, your game is saved on the server’s of the game company, Ascaron. There is the closed, the LAN, and the open game. There are three multiplayer choices in the Sacred and expansions series. It is basically a PvP setting with no ability to kill or maim others. There is no saving, and everything is reset when you log out and come back in. If you have the expansion you are allowed to do the underworld campaign.

In Freeplay, the side quests are available but the main quests aren’t. These games are the “normal” gaming, either singularly or with a partner or group. It is played in LAN, open, or the dedicated game server. In Campaign/Co-op, you can save your game and do the main quests. There is no save feature to PvP and everything resets when you come back. You’ll have access to the side quests (and the underworld campaign if you have the expansion) but not the main quests. player), you can’t damage your party members but you can damage others. These three types of gaming incorporate generally all playing styles.

There is PvP, Freeplay, and the Campaign/Co-op style. There are three types of gaming in the Sacred series. In softcore play your survival bonus is zero but you will resurrect if you die. There is hardcore and softcore play, where if you are in hardcore you will lose everything and not resurrect if you die. For Sacred and its expansions of Sacred Underworld, Sacred Plus, and Sacred Gold, there are several different types of multiplayer gaming available.
